The backbone of your hospital, employees run the place in a variety of roles, from cleaning the floors to performing advanced procedures. Your staff have various skills, some of which dictate the departments and rooms they can work in, and traits, which can be positive, negative or both and affect their job performance and other aspects of their employment.
Staff working in your hospital have various skills that relate to general patient care or specific duties. Some tasks cannot be performed if a staff member does not have the required skill and the higher the skill level, the more efficiently or well they will perform the task.
Each staff member you employ is unique, possessing a number of traits that change how they work. Some traits are hidden, and can be revealed by paying the hiring agency $1,000 to reveal them (already employed staff). According to game files, these traits can be positive, negative or "double-edged" (they can help or hinder depending on how you use the staff in question).
|Slow learner||Learning skills is much slower.|
|Long commute||Long drive from home. Can be often late for work.|
|Alcoholic||Will often show up late and hungover.|
|Fast metabolism||Hunger increases much faster.|
|Dirty feet||Very dirty shoes. Leaves dirt everywhere.|
|Fresh parent||Rest levels decrease faster.|
|Germophobe||Washes hands three times to be sure.|
|Unpleasant||Gives "mean staff" modifier after interacting with patient.|
|Depressed||Gives "depressed" modifier to him/her self.|
|Hedonist||Spends twice as much time enjoying food.|
|Early bird||Works much more efficiently during the day.|
|Night owl||Works much more efficiently during the night.|