Out of interest what do you plan for differing levels of challenge in the game? I
was playing an unrelated game recently (Rimworld) and was thinking about what it is I love so much about that particular game. One of the real draws of it to me is the permadeath mode; this is a user setting where you cannot cheese the game mechanics by saving and reloading during the game (you can only save on exiting the game). In permadeath mode, if you mess up you live with the consequences and to me this makes for much more interesting and challenging game play. One of the problems I have with a lot of strategy games is how little strategy is actually required to get anywhere in the game. For most games you can just do the old quick save/reload switcheroo and for others you can continually make poor choices and still come out a winner! I’m hoping that Project Hospital is going to be challenging; I don’t mind if that challenge is behind different difficulty settings but I’m hoping there is a mode where if I’m a completely rubbish hospital manager, then the Hospital is actually rubbish!!
Another issue I have with a lot of management games and is this is tied in with difficulty is the speed at which you can expand at. There are a few games that get this right, but an awful lot that don’t. What I’m trying to get at here is that I hope that Project Hospital sets the pacing of the game as such that I’m not constantly in a position to expand, and when I am in a position to expand, I’m having to think carefully about which departments would best suit the hospitals needs rather than start with a GPs office, wait a few months and then build a giant district hospital. In the real world hospitals tend to expand at a snail’s pace; this is driven in part by the requirements of the patients but also by the excessive monetary requirements of building and staffing the various departments.
The TL:DR version of all of this is; Please give us some challenge, try not to make this Project draw a Hospital :)
Really looking forward to the game, keep up the good work!